Post by CaptainSlayer on Feb 5, 2015 13:21:55 GMT -5
For three weeks in late December and early January, 343 Industries opened up Halo 5: Guardians multiplayer to the masses. During the beta test, the team was studying player behavior and, in response, has made some changes.
The team learned through surveys of its Halo Community Feedback Program that 11 percent of respondents wanted sprint excised from the game. While it won’t be eliminated entirely, custom games will be able to toggle the ability to jog around the map. Other Spartan Abilities will also be moved to optional status for custom matches.
To compensate, players will have faster base movement speed and top sprint speed will be reduced. This puts a smaller gap in between regular running and and accelerated movement.
Additional changes include improved strafe acceleration and improvements to ground pound controls so it no longer conflicts with crouch jumping.
Halo 5 will also be presented a bit differently in final form. 343 is toning down the “Halo bro” moments for fewer chest bumps and high fives upon victory.
Post-death replays are moving into the “optional” column. You’ll have a choice of whether you want to see a traditional follow cam or a replay from your assassin’s perspective. You’ll also be able to turn off “Spartan chatter” if your teammates’ AI dialog starts to grate.
343 Industries is making some changes to its ranking system, also. When it arrives this fall, Halo 5 will do a better job of using the CSR skill system in matchmaking. The developer also says it will be preventing skill boosting and punish those who quit with matchmaking bans and CSR penalties.
For more on the beta, 343 Industries has revealed an infographic. While most of the stats are the typical fluff we see, there is some information we can pull out.
Ground pounds were credited with .3 percent of of the 181,389,366 kills. Spartan charge fared better, but still failed to crack 1 percent of the kills with only .7 percent. In other words, your guns are likely to be your best bet except in extremely specific situations.
Halo 5: Guardians is due out this fall.
The team learned through surveys of its Halo Community Feedback Program that 11 percent of respondents wanted sprint excised from the game. While it won’t be eliminated entirely, custom games will be able to toggle the ability to jog around the map. Other Spartan Abilities will also be moved to optional status for custom matches.
To compensate, players will have faster base movement speed and top sprint speed will be reduced. This puts a smaller gap in between regular running and and accelerated movement.
Additional changes include improved strafe acceleration and improvements to ground pound controls so it no longer conflicts with crouch jumping.
Halo 5 will also be presented a bit differently in final form. 343 is toning down the “Halo bro” moments for fewer chest bumps and high fives upon victory.
Post-death replays are moving into the “optional” column. You’ll have a choice of whether you want to see a traditional follow cam or a replay from your assassin’s perspective. You’ll also be able to turn off “Spartan chatter” if your teammates’ AI dialog starts to grate.
343 Industries is making some changes to its ranking system, also. When it arrives this fall, Halo 5 will do a better job of using the CSR skill system in matchmaking. The developer also says it will be preventing skill boosting and punish those who quit with matchmaking bans and CSR penalties.
For more on the beta, 343 Industries has revealed an infographic. While most of the stats are the typical fluff we see, there is some information we can pull out.
Ground pounds were credited with .3 percent of of the 181,389,366 kills. Spartan charge fared better, but still failed to crack 1 percent of the kills with only .7 percent. In other words, your guns are likely to be your best bet except in extremely specific situations.
Halo 5: Guardians is due out this fall.
PN Opinion: I was actually a fan of the 'Halo Bro' moments and am a little bummed to see them getting pushed back. I really liked the feel of casual competition instead of Halo 4's "Spartans in Training" set up. I don't need a story with my multiplayer, I just want to have fun shooting my friends!
[SOURCE: www.gameinformer.com/b/news/archive/2015/02/05/here-s-what-s-changing-in-halo-5-after-the-beta-spoiler-sprint-is-getting-tweaked.aspx]