Post by CaptainSlayer on Jun 15, 2015 9:09:54 GMT -5
Bethesda's id Software executive producer Marty Stratton gave an expanded look at Doom, and it was as bloody and visceral as you'd expect.
The first part of the demo showed off a version of the action we saw at last year's Quakecon, with a few details we noticed about the action through the mining facility on Mars.
The melee combat was not for the timid. The protagonist reached into the chest cavities of demons, ripped out their innards and kicked them aside. Players' use of the shotgun and the chainsaw can target different parts of the body, and we saw the legs blown out from under a demon by the shotgun, and the chainsaw cut off limbs as well as cleave a demon in two.
The radial weapons menu has more than eight slots, with the super shotgun, rocket launcher, and plasma rifle shown.
The demo also showed off a new part of the single-player story into the depths of hell, which was a cavernous environment with plumes of yellow gas, a vertical scale, and plenty of skulls.
The player jumps down hell's cliffs, with his fall cushioned by his suit's impact compensation. After dispatching some demons, a door opens up and a mancubus lumbers out, double-fisting plasma rifles. The mancubus is a hearty foe until the rocket launcher weakens him; at which time the player plunges his hand into his chest, extracts something from the mancubus' chest and shoves it down the demon's throat, blowing it up into viscera.
Jet-packed revenants tangle with the protagonist before the stakes are raised even higher. A multi-story cyberdemon towers over the player, wielding a BFG...
How will players get themselves out of this situation? You'll find out when the game comes out spring 2016 for the PC, PlayStation 4, and Xbox One.
The first part of the demo showed off a version of the action we saw at last year's Quakecon, with a few details we noticed about the action through the mining facility on Mars.
The melee combat was not for the timid. The protagonist reached into the chest cavities of demons, ripped out their innards and kicked them aside. Players' use of the shotgun and the chainsaw can target different parts of the body, and we saw the legs blown out from under a demon by the shotgun, and the chainsaw cut off limbs as well as cleave a demon in two.
The radial weapons menu has more than eight slots, with the super shotgun, rocket launcher, and plasma rifle shown.
The demo also showed off a new part of the single-player story into the depths of hell, which was a cavernous environment with plumes of yellow gas, a vertical scale, and plenty of skulls.
The player jumps down hell's cliffs, with his fall cushioned by his suit's impact compensation. After dispatching some demons, a door opens up and a mancubus lumbers out, double-fisting plasma rifles. The mancubus is a hearty foe until the rocket launcher weakens him; at which time the player plunges his hand into his chest, extracts something from the mancubus' chest and shoves it down the demon's throat, blowing it up into viscera.
Jet-packed revenants tangle with the protagonist before the stakes are raised even higher. A multi-story cyberdemon towers over the player, wielding a BFG...
How will players get themselves out of this situation? You'll find out when the game comes out spring 2016 for the PC, PlayStation 4, and Xbox One.
[source: www.gameinformer.com/b/news/archive/2015/06/14/doom-leaves-bloody-chunks-all-over-bethesdas-e3-press-conference.aspx]